#include #include #include #include #include #include #include #include #include #include "fbtools.h" #include "dither.h" #include "fb-gui.h" /* public */ int visible = 1; static int ys = 3; static int xs = 10; /* ---------------------------------------------------------------------- */ /* shadow framebuffer -- internals */ static float p_gamma = 1; static unsigned short p_red[256], p_green[256], p_blue[256]; static struct fb_cmap p_cmap = { 0, 256, p_red, p_green, p_blue }; static int32_t s_lut_red[256], s_lut_green[256], s_lut_blue[256]; static unsigned char **shadow; static unsigned int *sdirty,swidth,sheight; static unsigned short calc_gamma(int n, int max) { int ret = 65535.0 * pow((float)n/(max), 1 / p_gamma); if (ret > 65535) ret = 65535; if (ret < 0) ret = 0; return ret; } static void linear_palette(int bit) { int i, size = 256 >> (8 - bit); for (i = 0; i < size; i++) p_red[i] = p_green[i] = p_blue[i] = calc_gamma(i,size); } static void dither_palette(int r, int g, int b) { int rs, gs, bs, i; rs = 256 / (r - 1); gs = 256 / (g - 1); bs = 256 / (b - 1); for (i = 0; i < 256; i++) { p_red[i] = calc_gamma(rs * ((i / (g * b)) % r), 255); p_green[i] = calc_gamma(gs * ((i / b) % g), 255); p_blue[i] = calc_gamma(bs * ((i) % b), 255); } } static void shadow_lut_init_one(int32_t *lut, int bits, int shift) { int i; if (bits > 8) for (i = 0; i < 256; i++) lut[i] = (i << (bits + shift - 8)); else for (i = 0; i < 256; i++) lut[i] = (i >> (8 - bits)) << shift; } static void shadow_lut_init(int depth) { if (fb_var.red.length && fb_var.green.length && fb_var.blue.length) { /* fb_var.{red|green|blue} looks sane, use it */ shadow_lut_init_one(s_lut_red, fb_var.red.length, fb_var.red.offset); shadow_lut_init_one(s_lut_green, fb_var.green.length, fb_var.green.offset); shadow_lut_init_one(s_lut_blue, fb_var.blue.length, fb_var.blue.offset); } else { /* fallback */ int i; switch (depth) { case 15: for (i = 0; i < 256; i++) { s_lut_red[i] = (i & 0xf8) << 7; /* bits -rrrrr-- -------- */ s_lut_green[i] = (i & 0xf8) << 2; /* bits ------gg ggg----- */ s_lut_blue[i] = (i & 0xf8) >> 3; /* bits -------- ---bbbbb */ } break; case 16: for (i = 0; i < 256; i++) { s_lut_red[i] = (i & 0xf8) << 8; /* bits rrrrr--- -------- */ s_lut_green[i] = (i & 0xfc) << 3; /* bits -----ggg ggg----- */ s_lut_blue[i] = (i & 0xf8) >> 3; /* bits -------- ---bbbbb */ } break; case 24: for (i = 0; i < 256; i++) { s_lut_red[i] = i << 16; /* byte -r-- */ s_lut_green[i] = i << 8; /* byte --g- */ s_lut_blue[i] = i; /* byte ---b */ } break; } } } static void shadow_render_line(int line, unsigned char *dest, char unsigned *buffer) { unsigned char *ptr = (void*)dest; unsigned short *ptr2 = (void*)dest; unsigned long *ptr4 = (void*)dest; int x; switch (fb_var.bits_per_pixel) { case 8: dither_line(buffer, ptr, line, swidth); break; case 15: case 16: for (x = 0; x < swidth; x++) { ptr2[x] = s_lut_red[buffer[x*3]] | s_lut_green[buffer[x*3+1]] | s_lut_blue[buffer[x*3+2]]; } break; case 24: for (x = 0; x < swidth; x++) { ptr[3*x+2] = buffer[3*x+0]; ptr[3*x+1] = buffer[3*x+1]; ptr[3*x+0] = buffer[3*x+2]; } break; case 32: for (x = 0; x < swidth; x++) { ptr4[x] = s_lut_red[buffer[x*3]] | s_lut_green[buffer[x*3+1]] | s_lut_blue[buffer[x*3+2]]; } break; } } /* ---------------------------------------------------------------------- */ /* shadow framebuffer -- management interface */ void shadow_render(void) { unsigned int offset = 0; int i; if (!visible) return; for (i = 0; i < sheight; i++, offset += fb_fix.line_length) { if (0 == sdirty[i]) continue; shadow_render_line(i, fb_mem + offset, shadow[i]); sdirty[i] = 0; } } void shadow_clear_lines(int first, int last) { int i; for (i = first; i <= last; i++) { memset(shadow[i],0,3*swidth); sdirty[i]++; } } void shadow_clear(void) { shadow_clear_lines(0, sheight-1); } void shadow_set_palette(int fd) { if (fb_fix.visual != FB_VISUAL_DIRECTCOLOR && fb_var.bits_per_pixel != 8) return; if (-1 == ioctl(fd,FBIOPUTCMAP,&p_cmap)) { perror("ioctl FBIOPUTCMAP"); exit(1); } } void shadow_init(void) { int i; /* init shadow fb */ swidth = fb_var.xres; sheight = fb_var.yres; shadow = malloc(sizeof(unsigned char*) * sheight); sdirty = malloc(sizeof(unsigned int) * sheight); for (i = 0; i < sheight; i++) shadow[i] = malloc(swidth*3); shadow_clear(); /* init rendering */ switch (fb_var.bits_per_pixel) { case 8: dither_palette(8, 8, 4); init_dither(8, 8, 4, 2); dither_line = dither_line_color; break; case 15: case 16: if (fb_fix.visual == FB_VISUAL_DIRECTCOLOR) linear_palette(5); if (fb_var.green.length == 5) { shadow_lut_init(15); } else { shadow_lut_init(16); } break; case 24: if (fb_fix.visual == FB_VISUAL_DIRECTCOLOR) linear_palette(8); break; case 32: if (fb_fix.visual == FB_VISUAL_DIRECTCOLOR) linear_palette(8); shadow_lut_init(24); break; default: fprintf(stderr, "Oops: %i bit/pixel ???\n", fb_var.bits_per_pixel); exit(1); } } void shadow_fini(void) { int i; if (!shadow) return; for (i = 0; i < sheight; i++) free(shadow[i]); free(shadow); free(sdirty); } /* ---------------------------------------------------------------------- */ /* shadow framebuffer -- drawing interface */ static void shadow_setpixel(int x, int y) { unsigned char *dest = shadow[y] + 3*x; if (x < 0) return; if (x >= swidth) return; if (y < 0) return; if (y >= sheight) return; *(dest++) = 255; *(dest++) = 255; *(dest++) = 255; sdirty[y]++; } void shadow_draw_line(int x1, int x2, int y1,int y2) { int x,y,h; float inc; if (x2 < x1) h = x2, x2 = x1, x1 = h; if (y2 < y1) h = y2, y2 = y1, y1 = h; if (x2 - x1 < y2 - y1) { inc = (float)(x2-x1)/(float)(y2-y1); for (y = y1; y <= y2; y++) { x = x1 + inc * (y - y1); shadow_setpixel(x,y); } } else { inc = (float)(y2-y1)/(float)(x2-x1); for (x = x1; x <= x2; x++) { y = y1 + inc * (x - x1); shadow_setpixel(x,y); } } } void shadow_draw_rect(int x1, int x2, int y1,int y2) { shadow_draw_line(x1, x2, y1, y1); shadow_draw_line(x1, x2, y2, y2); shadow_draw_line(x1, x1, y1, y2); shadow_draw_line(x2, x2, y1, y2); } void shadow_draw_rgbdata(int x, int y, int pixels, unsigned char *rgb) { unsigned char *dest = shadow[y] + 3*x; memcpy(dest,rgb,3*pixels); sdirty[y]++; } void shadow_darkify(int x1, int x2, int y1,int y2, int percent) { unsigned char *ptr; int x,y,h; if (x2 < x1) h = x2, x2 = x1, x1 = h; if (y2 < y1) h = y2, y2 = y1, y1 = h; for (y = y1; y <= y2; y++) { if (y < 0) continue; if (y >= sheight) continue; sdirty[y]++; ptr = shadow[y]; for (x = x1; x <= x2; x++) { if (x < 0) continue; if (x >= swidth) continue; ptr[3*x+0] = ptr[3*x+0] * percent / 100; ptr[3*x+1] = ptr[3*x+1] * percent / 100; ptr[3*x+2] = ptr[3*x+2] * percent / 100; } } } void shadow_reverse(int x1, int x2, int y1,int y2) { unsigned char *ptr; int x,y,h; if (x2 < x1) h = x2, x2 = x1, x1 = h; if (y2 < y1) h = y2, y2 = y1, y1 = h; for (y = y1; y <= y2; y++) { if (y < 0) continue; if (y >= sheight) continue; sdirty[y]++; ptr = shadow[y]; for (x = x1; x <= x2; x++) { if (x < 0) continue; if (x >= swidth) continue; ptr[3*x+0] = 255-ptr[3*x+0]; ptr[3*x+1] = 255-ptr[3*x+1]; ptr[3*x+2] = 255-ptr[3*x+2]; } } } /* ---------------------------------------------------------------------- */ /* shadow framebuffer -- text rendering */ static void shadow_draw_glyph(FT_Bitmap *bitmap, int sx, int sy) { unsigned char *src,*dst; unsigned int bit; int x,y; src = bitmap->buffer; for (y = 0; y < bitmap->rows; y++, src += bitmap->pitch) { if (sy+y < 0) continue; if (sy+y >= sheight) continue; sdirty[sy+y]++; dst = shadow[sy+y] + sx*3; switch (bitmap->pixel_mode) { case FT_PIXEL_MODE_MONO: for (x = 0; x < bitmap->width; x++, dst += 3) { if (sx+x < 0) continue; if (sx+x >= swidth) continue; bit = (1 << (7-(x&7))); if (bit & (src[x >> 3])) { dst[0] = 255; dst[1] = 255; dst[2] = 255; } } break; case FT_PIXEL_MODE_GRAY: for (x = 0; x < bitmap->width; x++, dst += 3) { if (sx+x < 0) continue; if (sx+x >= swidth) continue; if (src[x]) { dst[0] += (255-dst[0]) * src[x] / 255; dst[1] += (255-dst[1]) * src[x] / 255; dst[2] += (255-dst[2]) * src[x] / 255; } } break; } } } struct glyph { FT_Glyph glyph; int pos; }; int shadow_draw_string(FT_Face face, int x, int y, wchar_t *str, int align) { struct glyph *glyphs; FT_UInt gi,pgi; FT_Vector delta,pen; FT_Glyph image; FT_BitmapGlyph bit; size_t len; int i,ng,pos,kerning; len = wcslen(str); glyphs = malloc(sizeof(*glyphs) * len); memset(glyphs,0,sizeof(*glyphs) * len); kerning = FT_HAS_KERNING(face); pgi = 0; for (ng = 0, pos = 0, i = 0; str[i] != 0; i++) { gi = FT_Get_Char_Index(face, str[i]); if (kerning && pgi && gi) { FT_Get_Kerning(face,pgi,gi,FT_KERNING_DEFAULT,&delta); pos += delta.x; } glyphs[ng].pos = pos; if (0 != FT_Load_Glyph(face, gi, FT_LOAD_DEFAULT)) continue; if (0 != FT_Get_Glyph(face->glyph, &glyphs[ng].glyph)) continue; pos += face->glyph->advance.x; pgi = gi; ng++; } for (i = 0; i < ng; i++) { pen.x = (x << 6) + glyphs[i].pos; pen.y = (sheight - y) << 6; switch(align) { case -1: /* left */ break; case 0: /* center */ pen.x -= pos/2; break; case 1: /* right */ pen.x -= pos; break; } image = glyphs[i].glyph; if (0 != FT_Glyph_To_Bitmap(&image,FT_RENDER_MODE_NORMAL,&pen,0)) continue; bit = (FT_BitmapGlyph)image; shadow_draw_glyph(&bit->bitmap, bit->left, sheight - bit->top); FT_Done_Glyph(image); } for (i = 0; i < ng; i++) { FT_Done_Glyph(glyphs[i].glyph); } free(glyphs); return pos >> 6; } void shadow_draw_string_cursor(FT_Face face, int x, int y, wchar_t *str, int pos) { wchar_t save; int len, left, width, y1, y2; len = wcslen(str); if (pos >= len) { left = shadow_draw_string(face, x, y, str, -1); width = shadow_draw_string(face, x+left, y, L" ", -1); } else { save = str[pos]; str[pos] = 0; left = shadow_draw_string(face, x, y, str, -1); str[pos] = save; save = str[pos+1]; str[pos+1] = 0; width = shadow_draw_string(face, x+left, y, str+pos, -1); str[pos+1] = save; shadow_draw_string(face, x+left+width, y, str+pos+1, -1); } y2 = y - (face->size->metrics.descender >> 6) -1; y1 = y2 - (face->size->metrics.height >> 6) +1; shadow_reverse(left,left+width,y1,y2); } void shadow_draw_text_box(FT_Face face, int x, int y, int percent, wchar_t *lines[], unsigned int count) { unsigned int i,len,max, x1, x2, y1, y2; if (!visible) return; max = 0; for (i = 0; i < count; i++) { len = wcslen(lines[i]); if (max < len) max = len; } FT_Load_Glyph(face, FT_Get_Char_Index(face, 'm'), FT_LOAD_DEFAULT); x1 = x; x2 = x + max * (face->glyph->advance.x >> 6); y1 = y; y2 = y + count * (face->size->metrics.height >> 6); x += xs; x2 += 2*xs; y += ys; y2 += 2*ys; y += (face->size->metrics.height >> 6); y += (face->size->metrics.descender >> 6); shadow_darkify(x1, x2, y1, y2, percent); shadow_draw_rect(x1, x2, y1, y2); for (i = 0; i < count; i++) { shadow_draw_string(face, x, y, lines[i], -1); y += (face->size->metrics.height >> 6); } } /* ---------------------------------------------------------------------- */ /* fontconfig + freetype font rendering */ static FT_Library freetype; void font_init(void) { int rc; FcInit(); rc = FT_Init_FreeType(&freetype); if (rc) { fprintf(stderr,"FT_Init_FreeType() failed\n"); exit(1); } } FT_Face font_open(char *fcname) { FcResult result = 0; FT_Face face = NULL; FcPattern *pattern,*match; char *fontname,*h; FcChar8 *filename; double pixelsize; int rc; /* parse + match font name */ pattern = FcNameParse(fcname); FcConfigSubstitute(NULL, pattern, FcMatchPattern); FcDefaultSubstitute(pattern); match = FcFontMatch (0, pattern, &result); FcPatternDestroy(pattern); if (FcResultMatch != result) return NULL; fontname = FcNameUnparse(match); h = strchr(fontname, ':'); if (h) *h = 0; /* try get the face directly */ result = FcPatternGetFTFace(match, FC_FT_FACE, 0, &face); if (FcResultMatch == result) { fprintf(stderr,"using \"%s\", face=%p\n",fontname,face); return face; } /* failing that use the filename */ result = FcPatternGetString (match, FC_FILE, 0, &filename); if (FcResultMatch == result) { result = FcPatternGetDouble(match, FC_PIXEL_SIZE, 0, &pixelsize); if (FcResultMatch != result) pixelsize = 16; fprintf(stderr,"using \"%s\", pixelsize=%.2lf file=%s\n", fontname,pixelsize,filename); rc = FT_New_Face (freetype, filename, 0, &face); if (rc) return NULL; FT_Set_Pixel_Sizes(face, 0, (int)pixelsize); return face; } /* oops, didn't work */ return NULL; } /* ---------------------------------------------------------------------- */ /* clear screen (areas) */ void fb_clear_mem(void) { if (visible) fb_memset(fb_mem,0,fb_fix.smem_len); } void fb_clear_screen(void) { if (visible) fb_memset(fb_mem,0,fb_fix.line_length * fb_var.yres); }