diff options
author | Zack Rusin <zackr@vmware.com> | 2021-05-04 23:57:38 -0400 |
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committer | Zack Rusin <zackr@vmware.com> | 2021-05-11 13:37:15 -0400 |
commit | 8211783f16ead18702978dbafc8487a35387a0be (patch) | |
tree | 4e503471859c97ea03e30263199827184e28107a /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | |
parent | 88509f698c4e38e287e016e86a0445547824135c (diff) | |
download | linux-8211783f16ead18702978dbafc8487a35387a0be.tar.gz |
drm/vmwgfx: Remove the reservation semaphore
Now since Christian reworked TTM to always keep objects on the LRU
list unless they are pinned we shouldn't need the reservation
semaphore. It makes the driver code a lot cleaner, especially
because it was a little hard to reason when and where the
reservation semaphore needed to be held.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210505035740.286923-5-zackr@vmware.com
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index a0db06564013..b391975871a5 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -876,15 +876,9 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv, goto out_bad_arg; } - ret = ttm_read_lock(&dev_priv->reservation_sem, true); - if (unlikely(ret != 0)) - goto out_bad_arg; - ret = vmw_user_shader_alloc(dev_priv, buffer, size, offset, shader_type, num_input_sig, num_output_sig, tfile, shader_handle); - - ttm_read_unlock(&dev_priv->reservation_sem); out_bad_arg: vmw_bo_unreference(&buffer); return ret; |