diff options
author | Christian König <christian.koenig@amd.com> | 2021-04-12 15:11:47 +0200 |
---|---|---|
committer | Christian König <christian.koenig@amd.com> | 2021-06-02 11:07:25 +0200 |
commit | d3116756a710e3cd51293a9d58b525957ab7e784 (patch) | |
tree | fde36f419dfcaadc3386320f9170cc8b14a35701 /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | |
parent | 9450129ed944b3c31c440f5422147103828c2b99 (diff) | |
download | linux-d3116756a710e3cd51293a9d58b525957ab7e784.tar.gz |
drm/ttm: rename bo->mem and make it a pointer
When we want to decouble resource management from buffer management we need to
be able to handle resources separately.
Add a resource pointer and rename bo->mem so that all code needs to
change to access the pointer instead.
No functional change.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Matthew Auld <matthew.auld@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210430092508.60710-4-christian.koenig@amd.com
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index b391975871a5..b3c8d2da6f1a 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -254,7 +254,7 @@ static int vmw_gb_shader_bind(struct vmw_resource *res, } *cmd; struct ttm_buffer_object *bo = val_buf->bo; - BUG_ON(bo->mem.mem_type != VMW_PL_MOB); + BUG_ON(bo->resource->mem_type != VMW_PL_MOB); cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) @@ -263,7 +263,7 @@ static int vmw_gb_shader_bind(struct vmw_resource *res, cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; cmd->header.size = sizeof(cmd->body); cmd->body.shid = res->id; - cmd->body.mobid = bo->mem.start; + cmd->body.mobid = bo->resource->start; cmd->body.offsetInBytes = res->backup_offset; res->backup_dirty = false; vmw_cmd_commit(dev_priv, sizeof(*cmd)); @@ -282,7 +282,7 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res, } *cmd; struct vmw_fence_obj *fence; - BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB); + BUG_ON(res->backup->base.resource->mem_type != VMW_PL_MOB); cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) @@ -402,7 +402,7 @@ static int vmw_dx_shader_unscrub(struct vmw_resource *res) cmd->header.size = sizeof(cmd->body); cmd->body.cid = shader->ctx->id; cmd->body.shid = shader->id; - cmd->body.mobid = res->backup->base.mem.start; + cmd->body.mobid = res->backup->base.resource->start; cmd->body.offsetInBytes = res->backup_offset; vmw_cmd_commit(dev_priv, sizeof(*cmd)); @@ -450,7 +450,7 @@ static int vmw_dx_shader_bind(struct vmw_resource *res, struct vmw_private *dev_priv = res->dev_priv; struct ttm_buffer_object *bo = val_buf->bo; - BUG_ON(bo->mem.mem_type != VMW_PL_MOB); + BUG_ON(bo->resource->mem_type != VMW_PL_MOB); mutex_lock(&dev_priv->binding_mutex); vmw_dx_shader_unscrub(res); mutex_unlock(&dev_priv->binding_mutex); @@ -513,7 +513,7 @@ static int vmw_dx_shader_unbind(struct vmw_resource *res, struct vmw_fence_obj *fence; int ret; - BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB); + BUG_ON(res->backup->base.resource->mem_type != VMW_PL_MOB); mutex_lock(&dev_priv->binding_mutex); ret = vmw_dx_shader_scrub(res); |