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authorMichael Brown <mcb30@etherboot.org>2006-12-18 16:46:25 +0000
committerMichael Brown <mcb30@etherboot.org>2006-12-18 16:46:25 +0000
commit2ed2b2efe842eac526ecdd74f147ea02f52daf29 (patch)
treeaad3c0770c216113aad2ec6e2b2b8dcd3c097b34 /src/include/curses.h
parenta497e16767dc81f0c5aef2c9102f4ca5bbbf93f9 (diff)
downloadipxe-2ed2b2efe842eac526ecdd74f147ea02f52daf29.tar.gz
Use iskey() and getchar() to interact with console, rather than object
abstraction.
Diffstat (limited to 'src/include/curses.h')
-rw-r--r--src/include/curses.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/include/curses.h b/src/include/curses.h
index 27edb3760..86825be4d 100644
--- a/src/include/curses.h
+++ b/src/include/curses.h
@@ -46,21 +46,6 @@ typedef struct _curses_screen {
* @v c character to be written
*/
void ( * putc ) ( struct _curses_screen *scr, chtype c );
- /**
- * Pop a character from the keyboard input stream
- *
- * @v scr screen on which to operate
- * @ret c popped character
- */
- int ( * getc ) ( struct _curses_screen *scr );
- /**
- * Checks to see whether a character is waiting in the input stream
- *
- * @v scr screen on which to operate
- * @ret TRUE character waiting in stream
- * @ret FALSE no character waiting in stream
- */
- bool ( *peek ) ( struct _curses_screen *scr );
} SCREEN;
/** Curses Window struct */