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* When USB keyboard active, don't send keyboard commands to ps2 port.Kevin O'Connor2010-05-011-2/+2
| | | | | | Route keyboard commands to a USB handler when USB keyboard is active. Add a GETID handler for USB keyboards.
* Be sure to add "void" to all function prototypes that take no args.Kevin O'Connor2010-01-031-1/+1
| | | | Omitting "void" leads to a K&R style declaration which was not intended.
* Move ps2 specific keyboard and mouse code to ps2port.c.Kevin O'Connor2009-12-091-0/+1
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* Cleanup keyboard reset handling.Kevin O'Connor2009-01-171-0/+1
| | | | | | | Use custom timeouts when issuing a reset. Handle 1-byte returns from reset in ps2 code. Do full keyboard reset even in coreboot mode. Send set scan mode command during reset.
* Support ps2 port RESET commands that respond with 1 or 2 bytes.Kevin O'Connor2008-07-211-1/+1
| | | | | | Some devices only respond with 1 byte - if they timeout reading the second byte, don't fail the whole operation - just continue and handle the 1 byte.
* Rewrite ps2 port (keyboard/mouse) handling.Kevin O'Connor2008-07-201-0/+62
Use command sending code for communicating with the ps2 port.