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#include "util.h" // usleep
// Sum the bytes in the specified area.
u8
checksum(u8 *far_data, u32 len)
{
u32 i;
u8 sum = 0;
for (i=0; i<len; i++)
sum += GET_FARPTR(far_data[i]);
return sum;
}
// Sleep for n microseconds. currently using the
// refresh request port 0x61 bit4, toggling every 15usec
void
usleep(u32 count)
{
count = count / 15;
u8 kbd = inb(PORT_PS2_CTRLB);
while (count)
if ((inb(PORT_PS2_CTRLB) ^ kbd) & KBD_REFRESH)
count--;
}
void
memset(void *s, int c, size_t n)
{
while (n)
((char *)s)[--n] = c;
}
void *
memcpy(void *far_d1, const void *far_s1, size_t len)
{
u8 *d = far_d1;
u8 *s = (u8*)far_s1;
while (len--) {
SET_FARPTR(*d, GET_FARPTR(*s));
d++;
s++;
}
return far_d1;
}
void
__set_fail(const char *fname, struct bregs *regs)
{
__debug_fail(fname, regs);
set_cf(regs, 1);
}
void
__set_code_fail(const char *fname, struct bregs *regs, u8 code)
{
__set_fail(fname, regs);
regs->ah = code;
}
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