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#include "gfx.h"
#define FB_ACTIVE 0
#define FB_REL_REQ 1
#define FB_INACTIVE 2
#define FB_ACQ_REQ 3
/* info about videomode - yes I know, quick & dirty... */
extern unsigned char *fb_mem;
extern int fb_mem_offset;
extern int fb_switch_state;
/* init + cleanup */
gfxstate *fb_init(char *device, char *mode, int vt);
void fb_cleanup(void);
void fb_catch_exit_signals(void);
void fb_memset(void *addr, int c, size_t len);
/* console switching */
int fb_switch_init(void);
void fb_switch_release(void);
void fb_switch_acquire(void);
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