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#include "gfx.h"

#define FB_ACTIVE    0
#define FB_REL_REQ   1
#define FB_INACTIVE  2
#define FB_ACQ_REQ   3

/* info about videomode - yes I know, quick & dirty... */
extern unsigned char             *fb_mem;
extern int			  fb_mem_offset;
extern int                        fb_switch_state;

/* init + cleanup */
gfxstate *fb_init(char *device, char *mode, int vt);
void fb_cleanup(void);
void fb_catch_exit_signals(void);
void fb_memset(void *addr, int c, size_t len);

/* console switching */
int  fb_switch_init(void);
void fb_switch_release(void);
void fb_switch_acquire(void);