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author | Dmitry Osipenko <dmitry.osipenko@collabora.com> | 2022-11-23 03:13:03 +0300 |
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committer | Dmitry Osipenko <dmitry.osipenko@collabora.com> | 2023-01-02 17:45:18 +0300 |
commit | 03dec92c4f788c54a7c01b40a018f601eb8a6c52 (patch) | |
tree | d2718ff9a28d4168fa7040242a5d80aeb2928366 /drivers/gpu/drm/scheduler/sched_entity.c | |
parent | 523dfa96add75e60cfe6bf5a1c8f713635cd6b73 (diff) | |
download | linux-drm-misc-next-fixes.tar.gz |
drm/scheduler: Fix lockup in drm_sched_entity_kill()drm-qemu-next-fixesdrm-misc-next-fixes
The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
while userspace process is exiting or being killed. First time it's invoked
when sched entity is flushed and second time when entity is released. This
causes a lockup within wait_for_completion(entity_idle) due to how completion
API works.
Calling wait_for_completion() more times than complete() was invoked is a
error condition that causes lockup because completion internally uses
counter for complete/wait calls. The complete_all() must be used instead
in such cases.
This patch fixes lockup of Panfrost driver that is reproducible by killing
any application in a middle of 3d drawing operation.
Fixes: 2fdb8a8f07c2 ("drm/scheduler: rework entity flush, kill and fini")
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Tested-by: Guilherme G. Piccoli <gpiccoli@igalia.com> # Steam Deck
Link: https://patchwork.freedesktop.org/patch/msgid/20221123001303.533968-1-dmitry.osipenko@collabora.com
Diffstat (limited to 'drivers/gpu/drm/scheduler/sched_entity.c')
-rw-r--r-- | drivers/gpu/drm/scheduler/sched_entity.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index fe09e5be79bd..15d04a0ec623 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -81,7 +81,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, init_completion(&entity->entity_idle); /* We start in an idle state. */ - complete(&entity->entity_idle); + complete_all(&entity->entity_idle); spin_lock_init(&entity->rq_lock); spsc_queue_init(&entity->job_queue); |